elasticsearch is back up after doing the things ES likes to do, so new statuses should start appearing again
side note: was only able to migrate some services over, the main mastodon part is still running on the old host
looks like uploads work now, if there is any issues pls report them.
pony.social is also behind cloudflare now as the S3 backend benefits a lot from aggressive caching (and it helps with other issues I've had around).
next step is migrating the server to the new host.
btw: the media storage took 240GB for pony.social! almost 10% of my storage availability on the old host and 50% on the new one.
I'm moving pony.social to use S3 as a storage backend, while I synced most of the data over the last week, there is some small remainder, so recently uploaded images might not work. I'm also investigating some issues with uploading images, so hold tight while I do that (3.1.3 might have a fix anyway, so I'll be rebasing on that)
also time to move on from #keybase since Zoom is likely to blow it up.
Alternatives that aren't GnuPG? Probably sparse but people will find a way.
played some Microscope yesterday (it's a Worldbuilding game).
Had some players from my friday campaign over and we built the history of an island the players are heading for. I had my doubts since there were some restrictions, as things had already been mentioned about the island already.
On the other hand, we got about 150-200 years of very rich history and events that I could've never come up with on my own.
10/10 RPG, if you want some loose fun with friends, I can recommend it.
#lastDnDsession me: "technically I can make my sniperrifle wristmounted by buying the attachment. doesn't say I can't"
DM: "oh god he's right"
The inscriptions were an image and some letters. The image was a round circle with a band going along it's equator. The inscription read "U S O S K O M O D O K ? R ? S ? ? 1"
The bard attempted to fireball the place after no more clues where found.
A click echoes through the chamber and before the spell goes off, an antimagic field covers the area, preventing any further magic to be cast.
They note three things; the red liquid functioned as before, so it was not magical.
The chamber didn't begin to heat up, the cold was not magical, nor was any of the lights and other humming and machinery in the room.
The golem the artificer had repurposed after finding it in some ancient relic place, also continued to function. As did the two other automatons upstairs. They were also not magical.
The artificer is probably now scared of their own golem.
That's why you don't steal ancient golems from random places, you never know what they are made of.
#lastDnDsession Resuming from where the party last left off, we made a short interlude to test moving to FoundryVTT since I felt it was a bit better (sadly we had some technical problems, I've filed some issues but until then it's Roll20 for now, I'll try again in the future).
Anyways, the party had some relaxing downtime, spent some resources to research curses and history before they were contacted by a quirky war cleric named Serena. Serena only speaks in third person. Serena informed the party that a nearby dungeon Serena was supposed to clear out was above Serena's paygrade, so Serena offered to join their very young mercenary guild in exchange for helping her out.
Most of that was pretty standard dungeon crawl for about 2 hours in which nothing of note happend (except a Monodrone lurking in the entrance of the dungeon).
Until the end, where they encountered two automatons similar to the one the artificer repurposed after an encounter months ago. One had a series of complex finger tools and it tried to merge with one of the party members (they are based of iron golems, with a lot less HP and can enter a creature to take it over, which preserves them but also leaves them conscious and unable to move on their own will). The other was repairing walls nearby, keeping them in a good state.
Going further in, only a single narrow stairways lead deep down, the air getting rapidly colder until they entered a large, ice-cold chamber, frost covering the ground.
A huge demonic creature was laying in the middle, blood flowing into four coffins surrounding it, one of the coffins had been opened an footsteps lead to the entrance of the chamber.
The party quickly managed to realize that most of the scenery was designed to look scary, no demons, just scary metal and stone. The red blood was a liquid that had the ability to freeze a creature for some time if they are exposed to it (it also remains liquid at below zero).
Furthermore, they found strange inscriptions in the opened coffin. >continued
re: internet drama, drew devault
since Bavaria now has mandatory face mask rules in effect starting next week, I forced myself to order a mask, despite not wanting to so medical personell needing it more. Probably still better since I've developed a fairly bad cough over the last days (and thanks to the rules in my area, without confirmed contact, it's hard to get a test at all)
ordered a new serverbox, it's a preorder due to lack of parts but once it's available I will be moving over all my stuff to it, should be easy (hopefully).
This should fix a few standing problems I cannot fix atm and give me some breathing room. Since it's NVMe based, should also improve performance a lot (and it's a lot cheaper, about half the price of the current server).
The party went back to phandalin, most of them still giant sized to be able to carry the insane amount of gold and treasure.
Notable treasure includes a manual of bodily health (increase CON by +2, increase your maximum CON by +2), a wand of magic missile, an amulet of health, a rod of ressurection and a sphere of annihilation.
Their new manor in phandalin is well under progress with their captured Hobgoblin directing some of the dwarves to prevent the worst (the dwarves wanted to build it entirely out of marble stone, they like rocks not pretty things).
The curse set upon the artificer will slowly make her body rot with time, turning her slowly insane and causing permanent injuries if it progresses too far. She's now immortal in the worst way; she takes damage, doesn't heal as well and she'll feel every second of it until she finds a way out. She's conspiring with the rogue (this was public RP so everyone knows OOC) to become an Archlich (a good aligned lich that doesn't need to consume souls but is harder to do)
The paladin obtained a red spell scroll labelled in infernal, she's been unable to find any information on them other than "knowledge of this has been forbidden by divine decree", but the giant king gave her two directions where the knowledge may be found (a mad god or a legend of a library). She's going to meet with the town priest and perform religious duties and maybe read up a bit on history.
The fighter has not specified a downtime activity yet, but I imagine he'll be getting a warm bath and not leave it for two tendays.
The rogue and bard will probably alternate between conspiring with the artificer and engaging in romantic interactions, though neither has specified anything specific for downtime either.
I'm very thankful for my players, getting through this campaign and being able to finish it. It's been a long 6 month journey through this and I love all of them.
Onwards to more adventure!
Programming and stuff
btw I use arch
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