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ordered a new serverbox, it's a preorder due to lack of parts but once it's available I will be moving over all my stuff to it, should be easy (hopefully).

This should fix a few standing problems I cannot fix atm and give me some breathing room. Since it's NVMe based, should also improve performance a lot (and it's a lot cheaper, about half the price of the current server).

The party went back to phandalin, most of them still giant sized to be able to carry the insane amount of gold and treasure.

Notable treasure includes a manual of bodily health (increase CON by +2, increase your maximum CON by +2), a wand of magic missile, an amulet of health, a rod of ressurection and a sphere of annihilation.

Their new manor in phandalin is well under progress with their captured Hobgoblin directing some of the dwarves to prevent the worst (the dwarves wanted to build it entirely out of marble stone, they like rocks not pretty things).

The curse set upon the artificer will slowly make her body rot with time, turning her slowly insane and causing permanent injuries if it progresses too far. She's now immortal in the worst way; she takes damage, doesn't heal as well and she'll feel every second of it until she finds a way out. She's conspiring with the rogue (this was public RP so everyone knows OOC) to become an Archlich (a good aligned lich that doesn't need to consume souls but is harder to do)

The paladin obtained a red spell scroll labelled in infernal, she's been unable to find any information on them other than "knowledge of this has been forbidden by divine decree", but the giant king gave her two directions where the knowledge may be found (a mad god or a legend of a library). She's going to meet with the town priest and perform religious duties and maybe read up a bit on history.

The fighter has not specified a downtime activity yet, but I imagine he'll be getting a warm bath and not leave it for two tendays.

The rogue and bard will probably alternate between conspiring with the artificer and engaging in romantic interactions, though neither has specified anything specific for downtime either.

I'm very thankful for my players, getting through this campaign and being able to finish it. It's been a long 6 month journey through this and I love all of them.

Onwards to more adventure!

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The Party arrived in the place where the BBEG of the module was located. They consumed potions that grew them to giant size (STR=25, Dmg from Melee * 3, Giant sized) to be ready to fight the BBEG Dragon. They were Level 9 and the Dragon was CR23 so they needed it.

Anyway, after dispatching the large horde of gargoyles at the front door (some of them fled after witnessing the artificer firing howitzer sized bullets and the fighter basically killing them in a single attack), they called out to the BBEG, challenging her to fight.

She tried to parley initially, but then dropped a frightful presence (DC20 Wis Save) which frightened everyone but the Paladin (who was Level 9, so 1 Level off from protecting others from getting frightened). So this turned into a 1v1 between the paladin and the dragon. She climbed onto the dragon to avoid the breath attacks and worst of the brunt, so the dragon went for everything else not affected by the frightened conditions (some constructs and a few rounds in, the artificer).

Our bard then had an idea. We use inspiration cards with special effects and one said "the party immediately receives the effects of short rest". She argued that frightened would not last through a short rest. I took the inspiration card and granted her a new one for the idea and the party was no longer frightened.

The party then converged on the dragon, who's only notable actions where teleporting to give the bard a whipping with legendaries (miraculously she lived) and counterspelling a healing spell on the fighter.

The fighter finished off the dragon and hacked of it's head as a trophy. After quick discussion they decended into the lair where they found mighty treasure (and a mommy lord with a cursed item that the artificer got cursed by within 30 seconds because she likes touching things).

They returned to the Giant King's throne, collected some rewards and of course a promise that the giants would come to their aid if they were in need of it.

I think there might be a problem federating with and, gonna look into it, possibly related to using Tor as Internet Relay from the server...

Party member found a helmet of absolute invincibility. Proceeded to walk through the rest of that particular dungeon behaving like wreckless idiots.

Got my druid character downed by a particularly nasty glyph of warding, so I sat on a healing spirit for a minute.

Party ventured to the place where it all started; Phandalin. The place had a few upgrades since the dwarves now bring in a metric buttload of money every month.

The players buy a decrepit mansion and contract the very same dwarves to rebuild it, then go into the basement to clear it out.

Turns out the nothic they forgot down there when they were there a few months ago had been feeding on people who ventured down there (and mysteriously the townmaster didn't mention this). It got big.

The nothic, instead of fighting the party, gaslit them with pieces from their backstory. Lured them into a wraith that proceeded to take the fighter down a few notches (aka Max HP damage). Then it tried to eat the fighter.

Think of it looking a bit like the black blob ghost from Spirited Away.

The fighter almost died and everyone was a bit beaten after that.

After encountering a hobgoblin that swore vengeance on them after they humiliated him multiple times, they are now well on track on brainwashing him to join their planned mercenary guild.

found out that my characters husband was the chief engineer of our quest giver's ship and he's missing. I think anyone might be declared missing after being vented out an airlock but that's just me.

smashed through a bunch of secret doors with my sledgehammer. A statue promised me riches if I smashed it. Released demons. Party member saved everyone by putting a bag of holding into another bag of holding.

We will get them back from the astral plane.

coronavirus might just force me into home office.

not that i needed to be forced to stay at home where I have a cozy and warm blanket to cover myself in

party committed regicide, started goblin revolution.

then 60 minutes discussion on what they should do with a WMD golem mech built by giants to wipe out dragons and smallfolk

seems they are on the side of "put it in an attic until we need it, mutually assured destruction and that"

now they are on the way to meet a potentially allied giant princess.

considering moving to a new server, my current one is expensive and servers with the same specs but better CPU and lower costs are entering the market...

Players intruded into a Fire Giant Forge (previously Dwarves, they still work there, just no longer being paid for it).

Gave a bunch of hobgoblins gold so they'd upstage the hierarchy and work with them.

They offered 50 golds for each of them. Turns out they had trouble with math and had to count the gold they'd get with their fingers. There being only 6 of them they arrived at the conclusion that 50 gold for each means they get 60 gold in total.

Freeman Dyson died at 96. Same guy that thought up Dyson Spheres. Died from complications after falling.

players picked up a giant's spear tip, reforged into a greatsword +1.

one player sold a story to a fey without realising it until after

proceeded to fly to fire giant's forges and landed on a village of slavers, who tried to include the players into their collection. Turned quite violent fast when the players didn't cooperate due to insight and magical artefacts telling them "these guys aren't friendly even though they're being very friendly now"

grilled some kuo-toa, crispy well done, with a wall of fire. Seasoned with heresy.

the mini-campaing concluded with a tad of a story twist. the party returns to the proper story, collecting mcguffins to solve the plot. Halfway through they decide to offload them at the oracle. Oracle is destroyed after a blue dragon gets in. the dragon wasn't even responsible for the destruction.

anyway, the party gets a new task to defeat one of the lords to get a new mcguffin to progress the plot

and they find out waterdeep got invaded by an undead army. And with "invaded" I mean "for a brief time, waterdeep contained no living soul", so very successfully too. party undecided on the issue but they do hear that waterdeep reclamation efforts pay well.

woke up to dead internet link, fucking Deutsche Telekom ruining the day. Booked a day flat to stay online because apparently "ETA unknown" is migrated to Mastodon v3.1.0, enjoy!

currently preparing the docker container for Mastodon 3.1.0, don't worry y'all, didn't forget you!

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