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The Party arrived in the place where the BBEG of the module was located. They consumed potions that grew them to giant size (STR=25, Dmg from Melee * 3, Giant sized) to be ready to fight the BBEG Dragon. They were Level 9 and the Dragon was CR23 so they needed it.

Anyway, after dispatching the large horde of gargoyles at the front door (some of them fled after witnessing the artificer firing howitzer sized bullets and the fighter basically killing them in a single attack), they called out to the BBEG, challenging her to fight.

She tried to parley initially, but then dropped a frightful presence (DC20 Wis Save) which frightened everyone but the Paladin (who was Level 9, so 1 Level off from protecting others from getting frightened). So this turned into a 1v1 between the paladin and the dragon. She climbed onto the dragon to avoid the breath attacks and worst of the brunt, so the dragon went for everything else not affected by the frightened conditions (some constructs and a few rounds in, the artificer).

Our bard then had an idea. We use inspiration cards with special effects and one said "the party immediately receives the effects of short rest". She argued that frightened would not last through a short rest. I took the inspiration card and granted her a new one for the idea and the party was no longer frightened.

The party then converged on the dragon, who's only notable actions where teleporting to give the bard a whipping with legendaries (miraculously she lived) and counterspelling a healing spell on the fighter.

The fighter finished off the dragon and hacked of it's head as a trophy. After quick discussion they decended into the lair where they found mighty treasure (and a mommy lord with a cursed item that the artificer got cursed by within 30 seconds because she likes touching things).

They returned to the Giant King's throne, collected some rewards and of course a promise that the giants would come to their aid if they were in need of it.

The party went back to phandalin, most of them still giant sized to be able to carry the insane amount of gold and treasure.

Notable treasure includes a manual of bodily health (increase CON by +2, increase your maximum CON by +2), a wand of magic missile, an amulet of health, a rod of ressurection and a sphere of annihilation.

Their new manor in phandalin is well under progress with their captured Hobgoblin directing some of the dwarves to prevent the worst (the dwarves wanted to build it entirely out of marble stone, they like rocks not pretty things).

The curse set upon the artificer will slowly make her body rot with time, turning her slowly insane and causing permanent injuries if it progresses too far. She's now immortal in the worst way; she takes damage, doesn't heal as well and she'll feel every second of it until she finds a way out. She's conspiring with the rogue (this was public RP so everyone knows OOC) to become an Archlich (a good aligned lich that doesn't need to consume souls but is harder to do)

The paladin obtained a red spell scroll labelled in infernal, she's been unable to find any information on them other than "knowledge of this has been forbidden by divine decree", but the giant king gave her two directions where the knowledge may be found (a mad god or a legend of a library). She's going to meet with the town priest and perform religious duties and maybe read up a bit on history.

The fighter has not specified a downtime activity yet, but I imagine he'll be getting a warm bath and not leave it for two tendays.

The rogue and bard will probably alternate between conspiring with the artificer and engaging in romantic interactions, though neither has specified anything specific for downtime either.

I'm very thankful for my players, getting through this campaign and being able to finish it. It's been a long 6 month journey through this and I love all of them.

Onwards to more adventure!

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