next week I have vacation. I'll focus on a few things:
* finish migrating the old server, I paid for 2 months worth of running both and I don't wanna, that includes nextcloud which I'll move to backblaze as storage backend (still debating if I should just start NC fresh since atm it's a bit of a fucky setup)
* finish several plotlines for the campaign. Atm I'm running a light-preperation sidequest phase and next week, I'll go back with the party to dungeon diving, which requires more prep (custom dungeon)
* cleanup my flat, a lot of stuff has accumulated that needs to go (especially packaging material)
* migrate my campaign for #foundryvtt , it's a great tool and compared to roll20, I own my setup and it has modding support out of the box, which provides lots of useful quality-of-life things to me and the players.
looks like we're getting E2EE for mastodon. Could be fun if it's useable as a proper E2EE app with good UX compared to Matrix
I reconfigured nginx and properly migrated to the new host, including pointing the DNS records at the new host, the old web/streaming still runs on the old host but it's going well.
Sidekiq had it's database purged. About 2 million retries had accumulated, some months old, due to the issues with elasticsearch. It's clean now and missing toots will be fetched on demand (new toots are appearing as far as I can tell)
elasticsearch is back up after doing the things ES likes to do, so new statuses should start appearing again
side note: was only able to migrate some services over, the main mastodon part is still running on the old host
looks like uploads work now, if there is any issues pls report them.
pony.social is also behind cloudflare now as the S3 backend benefits a lot from aggressive caching (and it helps with other issues I've had around).
next step is migrating the server to the new host.
btw: the media storage took 240GB for pony.social! almost 10% of my storage availability on the old host and 50% on the new one.
I'm moving pony.social to use S3 as a storage backend, while I synced most of the data over the last week, there is some small remainder, so recently uploaded images might not work. I'm also investigating some issues with uploading images, so hold tight while I do that (3.1.3 might have a fix anyway, so I'll be rebasing on that)
also time to move on from #keybase since Zoom is likely to blow it up.
Alternatives that aren't GnuPG? Probably sparse but people will find a way.
played some Microscope yesterday (it's a Worldbuilding game).
Had some players from my friday campaign over and we built the history of an island the players are heading for. I had my doubts since there were some restrictions, as things had already been mentioned about the island already.
On the other hand, we got about 150-200 years of very rich history and events that I could've never come up with on my own.
10/10 RPG, if you want some loose fun with friends, I can recommend it.
#lastDnDsession me: "technically I can make my sniperrifle wristmounted by buying the attachment. doesn't say I can't"
DM: "oh god he's right"
The inscriptions were an image and some letters. The image was a round circle with a band going along it's equator. The inscription read "U S O S K O M O D O K ? R ? S ? ? 1"
The bard attempted to fireball the place after no more clues where found.
A click echoes through the chamber and before the spell goes off, an antimagic field covers the area, preventing any further magic to be cast.
They note three things; the red liquid functioned as before, so it was not magical.
The chamber didn't begin to heat up, the cold was not magical, nor was any of the lights and other humming and machinery in the room.
The golem the artificer had repurposed after finding it in some ancient relic place, also continued to function. As did the two other automatons upstairs. They were also not magical.
The artificer is probably now scared of their own golem.
That's why you don't steal ancient golems from random places, you never know what they are made of.
#lastDnDsession Resuming from where the party last left off, we made a short interlude to test moving to FoundryVTT since I felt it was a bit better (sadly we had some technical problems, I've filed some issues but until then it's Roll20 for now, I'll try again in the future).
Anyways, the party had some relaxing downtime, spent some resources to research curses and history before they were contacted by a quirky war cleric named Serena. Serena only speaks in third person. Serena informed the party that a nearby dungeon Serena was supposed to clear out was above Serena's paygrade, so Serena offered to join their very young mercenary guild in exchange for helping her out.
Most of that was pretty standard dungeon crawl for about 2 hours in which nothing of note happend (except a Monodrone lurking in the entrance of the dungeon).
Until the end, where they encountered two automatons similar to the one the artificer repurposed after an encounter months ago. One had a series of complex finger tools and it tried to merge with one of the party members (they are based of iron golems, with a lot less HP and can enter a creature to take it over, which preserves them but also leaves them conscious and unable to move on their own will). The other was repairing walls nearby, keeping them in a good state.
Going further in, only a single narrow stairways lead deep down, the air getting rapidly colder until they entered a large, ice-cold chamber, frost covering the ground.
A huge demonic creature was laying in the middle, blood flowing into four coffins surrounding it, one of the coffins had been opened an footsteps lead to the entrance of the chamber.
The party quickly managed to realize that most of the scenery was designed to look scary, no demons, just scary metal and stone. The red blood was a liquid that had the ability to freeze a creature for some time if they are exposed to it (it also remains liquid at below zero).
Furthermore, they found strange inscriptions in the opened coffin. >continued
re: internet drama, drew devault
Programming and stuff
btw I use arch
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